Senior Game Programmer
Pixelmon · Warden’s Ascent
Senior Game Programmer · Unreal Engine & C++
Eleven years building reusable gameplay architecture, AI, multiplayer systems, physics, and tools that help teams ship.
Choose a project to explore its systems, responsibilities, production work, and gallery.
Profile
I develop gameplay and production systems in Unreal Engine and C++, with experience spanning character and crowd AI, gameplay abilities, multiplayer combat, locomotion, vehicle physics, pathfinding, backend integration, UI, and editor tooling.
My focus is reusable architecture that supports designers, reduces production overhead, and remains dependable as a game grows.
Experience
Pixelmon · Warden’s Ascent
Fairy Ship Game Studio · Testament
Utopia Entertainment · SincereMen VR
Capabilities
CoreC++ · Unreal Engine 4 & 5 · Systems design
GameplayGAS · Multiplayer · Locomotion · Object Pooling
AICharacter · Boss · Crowd · Crowd Manager · Pathfinding
ProductionEditor tools · Data Assets · Backend Communication · UI · Optimization · Memory Management
SimulationVehicle physics · Spline navigation
Contact