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Utopia Entertainment

SincereMen
VR

A virtual-reality action game where I developed physics-driven player interactions, gameplay systems, enemy AI, vehicle navigation, and performance optimizations.

SincereMen VR title artwork with a soldier silhouette on a red background

StudioUtopia Entertainment

RoleGame Programmer

Period2015–2019

StackUnreal Engine · C++ · VR

Steam ↗

Responsibilities

VR player interactions

Developed player interactions for grabbing, climbing, and detailed physics-based weapon handling to make actions feel direct and grounded in virtual reality.

VR / Interaction / Physics

Gameplay systems and mechanics

Implemented the gameplay systems and mechanics that connected player input, world interaction, combat, and moment-to-moment progression.

C++ / Gameplay / Systems

Helicopter physics and aerial pathfinding

Built custom helicopter physics and aerial pathfinding systems to support responsive flight behavior and navigation through the game world.

Physics / Vehicles / Pathfinding

Vehicle navigation

Created spline-based vehicle navigation with obstacle avoidance for reliable movement along authored routes and through active encounters.

Splines / Navigation / Avoidance

Enemy AI behavior

Implemented enemy behavior and supporting gameplay logic for combat encounters across the game’s environments.

AI / Combat / Behavior

Game optimization

Profiled and optimized game systems to maintain the consistent frame rate and responsiveness required for a comfortable VR experience.

Profiling / Performance / VR